An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier, Part 2

This post is part of a series called An Introduction To UVMapping In 3d Studio Max. An Introduction To UVMapping In 3d Studio Max Using The Unwrap UVW Modifier

In the second part we’ll take what we learned in part one and uv map an entire scene using the Unwrap UVW modifier in 3d Studio Max 2012. We’ll look at some ways to approach high-res subdivided geometry, and ways we can minimize texture stretching and distortion.

After we have UVs applied to every object, we’ll look at attaching and packing everything together in a single layout in preparation for map generation and texturing. All in all I’m hoping this tutorial will help shed some light on what is considered a major stumbling block by many beginners.

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Follow by Email
Facebook
Facebook
Twitter
Visit Us
RSS
Youtube
Youtube
Pinterest
Pinterest
LinkedIn
INSTAGRAM

1 Comment

Click here to post a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.